Android L Developer Preview and Android Studio Beta

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By Jamal Eason , Product Manager, Android At the Google I/O keynote yesterday we announced the L Developer Preview — a development version ...

Google I/O: Design, Develop, Distribute

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By Monica Tran, Head of Developer Marketing Today at Moscone, we kicked off our 7th annual Google I/O. This year, we’re focusing on three ke...

New in Android: L Developer Preview and Google Play Services 5.0

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By Jamal Eason , Product Manager, Android Earlier today, at Google I/O, we showed a number of projects we’ve been working on to the thousand...

Games at Google I/O '14: Everyone's Playing Games

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By Greg Hartrell, Product Manager, Google Play games With Google I/O ‘14 here, we see Android and Google Play as a huge opportunity for game...

Building Successful Global App Businesses

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By: Purnima Kochikar, Director, Google Play Apps & Games With over 1 billion active Android users, an increasing number of developers li...

Cast Away with Android TV and Google Cast

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By Dave Burke and Majd Bakar, Engineering Directors and TV Junkies Last summer, we launched Chromecast, a small, affordable device that lets...

New ways to connect your app to the Cloud using Android Studio and Google Cloud Platform

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Posted by Manfred Zabarauskas, Product Manager on Google Cloud Platform Many Android developers like Snapchat or Pulse build and host thei...

FlatBuffers: A Memory-Efficient Serialization Library

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By Wouter van Oortmerssen, Fun Propulsion Labs at Google Game developers, we've just released FlatBuffers , a C++ serialization library ...

An Android Wear Design Story

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By Roman Nurik and Timothy Jordan , Design and Developer Advocates on Android Wear A few weeks ago, Timothy and I were chatting about desig...

New Demographic Stats in Google Play Games Services

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By Ben Frenkel, Google Play Games team Hey game developers, back in March you may remember we added new game statistics in the Google Play ...


 
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