Using the Hardware Scaler for Performance and Efficiency

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Posted by Hak Matsuda and Dirk Dougherty, Android Developer Relations team If you develop a performance-intensive 3D game, you’re always loo...

RenderScript in the Android Support Library

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style="border-radius: 6px;padding:0;margin:0;" /> The RenderScript Support Library lets you take advantage of the latest Render...


 
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