Showing posts with label Animation and Graphics. Show all posts
Showing posts with label Animation and Graphics. Show all posts

Using the Hardware Scaler for Performance and Efficiency

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Posted by Hak Matsuda and Dirk Dougherty, Android Developer Relations team If you develop a performance-intensive 3D game, you’re always loo...

Android 3.0 Hardware Acceleration

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[This post is by Romain Guy , who likes things on your screen to move fast. —Tim Bray] One of the biggest changes we made to Android for Hon...


 
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