Android 3.0 Hardware Acceleration

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[This post is by Romain Guy , who likes things on your screen to move fast. —Tim Bray] One of the biggest changes we made to Android for Hon...

Renderscript Part 2

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[This post is by R. Jason Sams, an Android engineer who specializes in graphics, performance tuning, and software architecture. —Tim Bray] I...

Fragments For All

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[This post is by Xavier Ducrohet, Android SDK Tech Lead. — Tim Bray] A few weeks ago, Dianne Hackborn wrote about the new Fragments API , a...

Heading for GDC

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[This post is by Chris Pruett, who writes regularly about games here, and is obviously pretty cranked about this conference. — Tim Bray] And...

Animation in Honeycomb

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[This post is by Chet Haase, an Android engineer who specializes in graphics and animation, and who occasionally posts videos and articles o...

Best Practices for Honeycomb and Tablets

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The first tablets running Android 3.0 (“Honeycomb”) will be hitting the streets on Thursday Feb. 24th, and we’ve just posted the full SDK r...

Final Android 3.0 Platform and Updated SDK Tools

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We are pleased to announce that the full SDK for Android 3.0 is now available to developers. The APIs are final, and you can now develop app...

Android 2.3.3 Platform, New NFC Capabilities

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Several weeks ago we released Android 2.3 , which introduced several new forms of communication for developers and users. One of those, Near...

The Android 3.0 Fragments API

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[This post is by Dianne Hackborn, a Software Engineer who sits very near the exact center of everything Android. — Tim Bray] An important go...

New Merchandising and Billing Features on Android Market

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[This post is by Eric Chu, Android Developer Ecosystem. —Dirk Dougherty] Following on last week’s announcement of the Android 3.0 Preview SD...


 
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